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Neverwinter is a free-to-play massively multiplayer online role-playing game developed by Cryptic Studios and released by Perfect World Entertainment for Microsoft Windows in 2013, Xbox One in 2015, and Play Station 4 in 2016.

Based in the fictional Forgotten Realms city of Neverwinter from Dungeons & Dragons, Neverwinter is a standalone game and not part of the previous Neverwinter Nights series.

Neverwinter is based on a modified version of the Dungeons & Dragons 4th edition rules set.

This includes the use of healing powers and action points, the latter of which is implemented through a system referred to as dailies, allowing a player to perform a special ability by accumulating enough action points through combat.

A player-created content system codenamed "Foundry" allows players to create their own stories and quests.

When asked for gameplay details, Jack Emmert explained, "It's not an MMO in the sense that there aren't zones with hundreds-and-hundreds of people. There's a very strong storyline throughout the game.

So it's more of a story-based game closer to things like Dragon Age or Oblivion, which we really try to follow." On October 5, 2011, it was announced that the gameplay of Neverwinter would be re-structured into a free-to-play MMORPG with extra items and other advantages available for purchase for an as yet unannounced fee.

The setting of Neverwinter takes place in a time when the eponymous city is plunged into chaos after the disappearance of the last Lord of Neverwinter.

In the aftermath of the Spellplague and a Primordial Fire Elemental's almost destroying Neverwinter, as seen in the novel Gauntlgrym, the remaining citizens form factions and struggle for dominance over the populace as the dead begin to rise and attack "the city they once called home." The player is investigating the Sect Crown of Neverwinter and trying to figure out what the skeletons and another mysterious group are looking for.

The included locations are based on the novels Gauntlgrym, Neverwinter, and Charon's Claw.

Players are also able to create whole new locations that may or may not conform to the lore on which the rest of the game is based.

This content is clearly distinguished so as not to confuse users, and they are informed whether they are playing user-generated or official content.

Briefly assuming her pre-lich appearance, the Lich Queen Valindra attacks the soldiers of New Neverwinter, as new grounds are being built outside of the original city, which is being repaired.